Archive for the ‘Gaming articles’ Category

Game Characters That Should Be Inanimate Objects

July 8, 2012

Before I get into the article, I’d just like to thank you for reading this. It’s been a long time since I’ve posted anything, and I’d like to become more frequent in doing so from now on. All feedback, praise or critisism, is welcome. I may be rusty (or just bad) and I want to know what I’m doing right or wrong.

In the wild and wacky worlds created within games, it’s not uncommon to have less-than-possible aspects. One, specific example of this would be game characters which, were they in our world, would be lifeless, inanimate objects. Even the most boring and dull objects, however, can be magically transformed into (sometimes) more interesting, full characters in games! I’ve made this list of five characters which are just that: Animated in their world, but with inanimate, real-world counterparts.

Goombas (Mario series)

What a Goomba is:

A Goomba

Goombas, with their first appearance as villains in Super Mario Bros. on the NES, are some of the most recognisable characters from the Mario franchise. Despite being such a well-known species, though, Goombas are easily defeated, simply by getting their heads jumped on by Mario or any of the series’ other playable characters. Goombas were once loyal to The Mushroom Kingdom, but joined the Koopa Troop and became soldiers of Bowser at an unknown time for an unknown reason.

What a Goomba should be:

A Mushroom

Mushrooms are the fruiting bodies of fungi which carry spores for that fungi to grow. They come in all shapes and sizes, but the most familiar type of mushroom is the kind with a stem and a cap, which we can see on Goombas, too. A lot of different things can fall under the heading of “mushroom” and these different things have different purposes. Some mushrooms are edible and very popular in some cuisines. Some other mushrooms, however, can be very poisonous when eaten. This is bad and I will not be held responsible if someone is inspired by my mushroom write-up to eat some poisonous fungi.

Stalfos (The Legend of Zelda seires)

What a Stalfos is: 

A Stalfos

Stalfos are recurring enemies which have appeared in almost every game in The Legend of Zelda series from the very first one. Over time, they have looked wildly different and used a different array of weapons and attacks from swords (in Zelda II: Link’s Adventure) to their own bones (in A Link to the Past). Stalfos have even been known – in Twilight Princess – to resurrect themselves once defeated unless their bones are destroyed. Some notable Stalfos to appear in the series include Master Stalfos from Link’s Awakening who is the mini-boss of the fifth dungeon in the game, Catfish’s Maw. I feel the need to stop here before I say the word ‘Stalfos’ again…

What a Stalfos should be:

A Human Skeleton

You may be able to argue that a Stalfos shouldn’t be compared to a human skeleton as it obviously has things like armour and a sword along with it. If you do argue this then please, I’m just trying to be humorous, here. Now, the skeleton in a structure of bones within the human body which keeps humans from collapsing into a heap of tissue. It allows us to move freely at joints and… Well once again, not be a motionless pile of skin. Bare skeletons are often a common feature of children’s Halloween-related movies or TV shows and are also a common costume choice around the same time.

Zombies (Left 4 Dead, Dead Island, etc.)

What zombies are:

A ‘horde’ of Zombies in Left 4 Dead

Zombies are usually depicted as mindless, rage-filled, crazy, animated corpses brought back to life by means of witchcraft or – more common in modern times – a type of disease. Traditionally, zombies are created when a corpse is either resurrected or when a virus kills a host and reanimates its carcass. The ‘zombie virus’ can then be passed by a zombie to a living person by breaking their skin with a part of their body, usually by biting. Zombies will also actively attack or chase humans in order to kill them and eat them. The only way traditional zombies can be killed is by destroying the brain. The undead can only function with fully-functioning brains.

What zombies should be:

A Human Corpse

Eh… Yeah. Moving on.

Ezlo (The Legend Of Zelda: The Minish Cap)

What Ezlo is:


Ezlo was once a crafstman and sage who was cursed and became a bird/hat hybrid (no, seriously, please don’t close this tab) by The Minish Cap’s main antagonist, Vaati who was once his apprentice. Ezlo plays a pretty big part in the game. He accompanies Link on his quest to find and defeat Vaati, along the way guiding Link and giving him advice. For a lot of gameplay, Ezlo doesn’t appear different from Link’s normal, green hat. His face is only shown if he’s talking or is the player asks him for advice.

What Ezlo should be:

A Hat

A hat is an item of clothing worn on a persons head. They come in all different shapes, sizes and styles. Hats can be used for many different things. They can either be worn fashionably or worn practically, like by utilising the peak on a baseball cap to shield the sun from the wearer’s eyes. Hats cannot, however, be enchanted in such a way that a craftsman is turned into one and then gives you advice on defeating your enemies. Unfortunately.

Mokujin (Tekken series)

What Mokujin is:


Mokujin is a training dummy made from a 2000 year-old oak tree that suddenly became self-aware. Still with me? Good. Mokujin can be male or female (male being default and female being a palette-swap) and it doesn’t have its own fighting style, it randomly mimics the styles of other characters in the game that you’re playing. According to the Tekkenpedia Mokujin’s likes include ‘Mimicry’ and its dislikes include ‘Evil’.

What Mokujin Should Be:

A Tree

Trees are great. They give us great things like furniture, paper, oxygen and forrest fires. Trees have a long history in the world. It’s not exactly sure when trees were first invented or by whom, but some believe it was sometime around the start of all life in the universe, give or take a couple of million years. Trees are very much like, but should not be confused with their close relatives, flowers. Some famous trees in video games include The Great Deku Tree from The Legend of Zelda: Ocarina of Time and the Mana Tree from Secret of Mana.

So, that’s the conclusion to this article. I hope you’re leaving it with more knowledge than you had, starting off. Like, what a ‘Stalfos’ is, what a hat can and cannot do, or the likes and dislikes of Mokujin. If I have passed any of that on to you, I’m happy.


GAMER Expo 2010

October 10, 2010

So as it turns out, the year that I start a blog is the year of the first big gaming expo happening in Ireland. It’s called GAMER Expo and it’s looking  fantastic so far. It’s on from Friday the 29th to Sunday the 31st of October 2010 and I’m heading up for all 3 days. Just wanted to give a heads up that I’m going to be writing about everything that I see or do there, though I don’t know much of what’s going to be there. I plan to keep a daily journal aswell and I’ll also write that onto this so you can (hopefully) expect to see a lot of content that weekend.

If you want to check out the official site for the event it’s They also have a twitter feed which is @GamerExpo.

UPDATE: Unfortunately due to reasons not yet specified, GAMER Expo has been postponed until a later date. The organisers have no intent to cancel the event and will be going ahead with it sometime in the future (possibly in the new year) and possibly at a different venue.

Halo: Reach review

October 2, 2010

I recently had to write a review of anything as homework for English class. I chose Halo: Reach as it was the last game I finished before writing it and decided I’d post it here. It was for school so excuse me if it’s sloppy, but still enjoy 🙂

Halo: Reach is a first person shooter for the XBox 360. It’s the 5th (and last) Halo game developed by the series’ core developer and creators, Bungie. It was released on the 14th of September, 2010and was published by Microsoft game studios.

You are a SPARTAN, part of an elite group of soldiers The game stars with your character joining “Noble Team” and with this, there are already many differences from past Halo games. Before, you were the only SPARTAN soldier in the games, but because of the setting (a prequel to the first game and based in a time before the scrapping of the SPARTAN project) you know have a team helping you along the way. The game takes place on Planet Reach, a place that was destroyed before the core Halo trilogy takes place. It shows Reach from the first enemy invasion right up to its last stand and eventual fall.

Being their first major franchise (and the one that cemented them as a good, respected developer), Halo holds a special in Bungie’s heart and they wanted to send it out the way they brought it in; With a bang. At some points in the game Bungie were literally sending Reach out the way that they brought it in by having things (like indirectly including an original trilogy character in the game) that only true fans would pick up on and feel special for noticing.

Having only played the original game in the series when going into Reach was in no way a bad thing – despite my hate for doing that – as it’s a prequel. Seeing as this ‘is’ a prequel and a set-up for the first game, you really don’t to know the plot of the other games which adds an element of accessibility to anyone without access to the original trilogy.

A strong point in Reach and something that the Halo franchise has always been known for is its multiplayer aspect and in Reach there’s no change. It took what Halo 3 had and made it better. It also took “Firefight” mode from its direct predecessor, Halo 3: ODST and added much more content. A personal favourite multiplayer feature of mine from Reach is the ability to run through the whole campaign on co-op with 4 people. If you have even one friend that’s willing to play with you, it can be incredibly fun!

So did Reach make a good swan song for Bungie? In my opinion, yes. Though the campaign isn’t an amazing feat of story-telling, it does well for a first person shooter. It’s a solid campaign experience that has great ability to (but doesn’t always successfully) suck you into the storyline. The multiplayer is exactly what people have come to expect from a Halo game, nothing short of fantastic and a hell of a lot of fun.

The Conclusion


“As a package, Reach is a solid, fun and well-made game.”

Late to the Party: Skate 2

July 20, 2010

The Game

Skate 2 came out in March 2009 for the PS3, XBox 360. It’s the sequel to the 2007 game Skate and the 2008 spin-off game of the series Skate It. The game is developed by EA Black Box and published by EA. It’s the biggest challenger that the Tony Hawk franchise has ever had and at the best time: The decline of the Tony Hawk series. Not only is it the biggest challenger, I think it’s bett- You know what? I’ll just get to the review 🙂


You are Unspecific Name-Man, a character of your own creation that is meant to be the same protagonist from the 1st game. At the start of the game, you’ve just been let out of jail and your “side-kick”, Reda, is filling you in on everything that has happened in the time that you’ve been gone.

A new company called “Mongocorp” has moved into San Vanelona and renamed it “New San Vanelona”. They’re an anti-skating company and have basically banned skating in most places in the city. The game focuses on your rise – through magazine shoots, videos and competitions – back to the top. It’s like starting out as an amateur skater since you’ve been in prison for so long.


If there’s one thing that Skate has got nailed down it’s gameplay. Remember Tony Hawk’s’ controls? Just button mashing until you ended up doing a good move? Well Skate 2 completely changes that in a way that Tony Hawk’s could only compare to if they stole the whole concept. Instead of button combinations for moves, ollies and flip tricks are mapped to the right analogue stick while grabs and inverts are on the trigger buttons on the back of the controller. This makes gameplay harder and more complicated which is a great thing, actually. We’ve had button-mapped controls for skating games since conception, it’s about time somebody changed it up and tried something different. After all, it payed off for them!

There is one aspect of the controls that could do with some work, though. Moving around without your board. Walking and running can be glitchy and get even worse when you try to call your board (if you’ve dropped it) or get back on your board near an object. Also, moving things in the environment is a great feature and can really help with challenges or just fun but this is the worst of the glitches. You will constantly – for absolutely no reason – fall over and bail or “glitch out” while moving an object, it’s inevitable.

Challenges and Missions

Alot of this game is filled with trial and error and if you won’t commit to this game and really try then you won’t get anywhere with it. I’m not going to lie, this game can get hard and with no difficulty setting to make the experience easier for you. You need patients. And if you’re prone to flipping out over things then you’re not going to like the pedestrians in this game. Ugh.

On the bright side the game provides a good mix of different types of challenges between competitions, races, pro challenges and even more variations within the bigger categories, you won’t get bored if you stick at it. One feature that I like in a game and that you see in Skate 2 is the ability to choose whatever you want to do i.e. you don’t have to do missions in an exact order, if you find one hard you can choose to do another one and come back later, which really helps without making it too easy.

Now, I’m not a big fan of side-missions, I don’t know why. But there’s just something about the side-missions (of which there are alot, so yay!) which made me want to play and beat them. Actually, I get the urge to want to completely 100% this game! And I’m never one to do that (trust me) but this game is just different… in a great way.


This game is a free-roaming game and acts as such. The sandbox is pretty damn impressive. It mightn’t be a Just Cause or a Grand Theft Auto but it’s still impressive and the visuals in areas like the woods and… Everywhere actually, are very good!

A handy thing if you’re just looking to mess around are spawn points. You get the ability to use spawn points after you beat all of Danny Way’s challenges and then unlock extra ones for other specific achievements. They’re areas that you wouldn’t usually be able to get to and that are brilliant to skate and they’re integrated into your map so you can teleport to them whenever you want.

The fun aspect

If you want to mess around and have a laugh then you are reading the review for the right game. I’ve had Skate 2 for a long time and haven’t found it boring at any stage, there’s always something to do. The abundance of skateparks really helps and so do the side-missions. Then you also have own and kill the spot challenges, throwdown challenges and the Hall of Meat. Don’t want to do challenges? No problem! Just have a skate around, explore the city! Mess with cars or get chased by guards. This really is – and I’m taking everything into consideration – the most fun I’ve had in a game in years. And the soundtrack is great so no matter what you’re doing, you won’t be bored and have to listen to your MP3 player or something.

Hall of Meat

The Hall of Meat is a set of challenges that you have and all the challenges are things to do by bailing. When you bail, you have a little meter telling you how many points that bail you just did was worth. The more bone-crunchingly brutal, the more points you get! You can also get points by adding your own “formations” to your bails. While you’re in a mid-air bail you can point the right analogue stick in one of four directions to make your character do different formations and these get you extra points. And you don’t have to hit something to bail, you can bail on cue by pressing the two trigger buttons and the two analogue sticks down.

The Break-down

I could go on and on about this game for longer but I think I’ve said as much as I could without rambling about things you don’t really need to know or starting to make irrelevant points about things, so I’ll wrap it up now.

The Pros

  • Challenging
  • Variation of missions
  • Fun
  • Visually impressive
  • Great soundtrack

The Cons

  • Glitchy
  • Infuriatingly annoying pedestrians
  • You will need to repeat things over and over to get them right
  • Not everyone will like the difficulty
  • Easily forgettable multiplayer

The Conclusion


“A great game from every angle that won’t get boring very quickly!”

New Leaked Arkham Asylum 2 Domain Names May Hint Plot Lines.

July 13, 2010

Image from

Recently, Warner Brothers registered several domain names for the sequel to Batman: Arkham Asylum. They were found and published by superannuation. When you go through the names of these some of them seem to reveal plot lines that may appear in Arkham Asylum 2, some of them pretty interesting. If these are true, Rocksteady are definitely detaching themselves from the first Arkham Asylum. Let’s take a look at the different names. Here’s a list of them:

Arkham City, Batman Arkham City, Batman Ashes of Gotham, Batman New Arkham, Batman Rise of Arkham, Batman Siege of Gotham, Batman State of Villainy, City of Arkham, Close Arkham City, Stop Mayor Sharp, War in Gotham City and Where’s Bruce Wayne.

All of these names coupled with the teaser trailer released a while back point to many things. First of all, the most obvious one, Arkham has taken over the Gotham and it’s in their control completely. This would make for a fantastic plotline! Just like they took over Arkham island and you had to beat them from the inside-out, you’re doing it again but on a much bigger scale. The whole city of Gotham! Or perhaps, “City of Arkham”.

“Stop Mayor Sharp”, now there’s a title! Anyone who’s played the first game will know of one character, Quincey Sharp. He was the warden in Arkham Asylum and (SPOILERS) later found to be the “Spirit of Arkham”. The spirit of Amadeus Arkham, the founder of the asylum. In the first game Quincey was running for mayor and apparently, he won. But being the spirit of Amadeus (who throughout the game you hear some pretty… Interesting things from) he may be corrupt, insane or even evil!

“Where’s Bruce Wayne” is a bit obvious. Bruce Wayne, Batman, hasn’t been seen for a bit and nobody knows where he is. At the moment in the Batman comics, Bruce Wayne is presumed dead and Dick Grayson (formally Robin) has taken the role of Batman with Damian Wayne (Bruce Wayne’s son) now helping him as Robin. The game may be taking inspiration from the comics but if not then we’ll have to wait and see where Bruce Wayne is!

Broken Ground, Grand Delusion and People For Gotham

To be honest, I have no idea what the first two of these mean. I can’t think of anything related to The Joker or Arkham that they may referring to. If you have any ideas please let me know in the comments, I’d like to hear any ideas of what the next game could be about.

“People for Gotham” is once again related to Gotham changing and being taken over by The Joker and Arkham. Perhaps people on the outside of the city want to change it and bring it back to the city it once was. Or it could be a revolution group on the inside working in the place of Batman due to his absence to rid Gotham of the thugs. A strange thing about this name, though, is that it’s listed as “People Forgot Ham”. Now, I don’t know about anyone else, but that strikes me as Warner Brothers trying to cover up “People for Gotham” which could mean that this name is an important one. Or it could mean that Bruce Wayne left Gotham to pursue a career as a butcher, I’m not sure.

I think that we can all agree, though, Rocksteady did something absolutely amazing with the first Arkham Asylum and regardless of the storyline they choose I can see this one turning out just as good. I love the mystery around the sequel. I don’t want to see a rushed game and it seems that they’re taking they’re time.

Modern Warfare 2: How’s it holding up?

June 4, 2010

Where were you on the night of November 9th 2009? Me? I was in line for Call of Duty Modern Warfare 2, the biggest entertainment launch in history. I went into town with my brother, his friend and his friend’s brother at midnight to get it. We waited outside GameStop in November for this game. I got the day off school the next day so that I could play it! And for what? A carbon copy of CoD 4 with new guns, maps and story? No. I did all that for a great game!

Back in November I thought that MW2 was a great game! And it was. It was a completely different game, playing it first. When I went onto the online first time, seeing as I was level 1, I had to use the preset classes and the first one I used had a shotgun as its sidearm which was different. I got my ass handed to me, we were absolutely man-handled! It was still nice to play, though.

The first time I played the single-player I thought that everything was different (I was still blinded by the sensation of actually playing it after all the hype). The first thing that was brought to my attention was the grenade. The physics were stepped up and it actually rolled.

As I got further into the story (finished in 1 day) and leveled up in the online I found myself in the same position as I was with the past two installments in the series. I was hooked. It was a very good game and I loved some of the new maps and guns. They were different. But then I started to realised that they were about the only things that were changed. No gameplay changes and the same graphics to my eye. That wasn’t really a bad thing, though, because I still liked it. It was like CoD 4 and I still liked CoD 4 so I liked MW2!

Today I find myself only playing it when some school friends ask me to but I still enjoy it. The gameplay’s repetitive and the online has it’s flaws like lag, noob-toobers and campers (But that’s what Call of Duty is like) but it’s a simple move and shoot game. It’s simple and keeps you occupied. It may not be my favourite game but at the same time, I suppose I have to give it credit.

Why Crash Bandicoot deserves the God of War Collection treatment

April 4, 2010


Recently we’ve witnessed the success of the God of War Collection which was God of War 1 and 2 re-made in HD for the PS3. This was made to mark the release of God of War 3 and gave fans a bit of a reminder of what happened before they played the third installment. Now, I’ve never played any of the God of War games because they never really appealed to me so I didn’t bother with the GoW Collection. So since I didn’t get it, I began to think about games from the PSOne and PS2 that I’d like to see again, re-made and touched up for the PS3 and I’ve chosen my candidate. Crash Bandicoot.

What game?

The original Crash Bandicoot game came out in 1996 for the PSOne. It received good ratings and now averages an 80.40% on It’s sold 6.8 million copies (November 2003) which makes it the 7th best-selling PlayStation game of all time! It was developed by Naughty Dog (creators of Uncharted) and published by Sony Computer Entertainment. It was re-released for download off the PlayStation Store in 2006.

Why does it deserve a HD remake?

Look at how smooth those polygons are!

God of War 1 and 2 were on the PS2 and looked much better than Crash Bandicoot did and yet they were re-made in HD with better graphics before Crash. With the success of Uncharted 2, it’s strange that Naughty Dog haven’t looked into this publicly and it’s a shame, really. Imagine Crash Bandicoot re-made using the Uncharted 2 engine! It would be fantastic in visuals and in gameplay. I’m not saying that Crash should be completely re-made because it has bad graphics, that’s just one of the reasons another being that it was a great game!

Crash Bandicoot is available to buy on the PSN Store right now. You can purchase and download it onto your PS3 or PSP and play it at any time. It’s brilliant to play on both platforms and really – it its own words – makes you “take a spin down memory lane”. It plays brilliantly. The credit to this, in my opinion, is the fact that the PlayStation controller has barely changed since conception (bar the introduction of the analogue sticks). So it’s great to play and great to remember playing all those years ago, but it still has a major fault. It looks like utter arse. And how can this be fixed, I hear you ask? Well, Naughty Dog would first have to get permission to re-make their game from whoever owns the rights. I’m guessing that it’s Radical Entertainment who own the rights as they have made the 2 latest games of the series, Crash of the Titans and Crash: Mind over Mutant.

But don’t you think there are better games?

I know that people will argue that there are more deserving games out there that should be made before Crash Bandicoot but this is my argument for a game that holds a special place in my heart to be re-imagined into something amazing. The same game that I used to play over and over again would feel new and refreshing.

Final thoughts

With Uncharted 3 rumoured to be in development, Naughty Dog mightn’t have time to make this happen but think, Santa Monica Studios got Bluepoint Games to port GoW 1 and 2 to the PS3, why couldn’t they do the same with Crash?

My two cents on the recent PS3 error.

March 1, 2010

Earlier today, Sony discovered a problem with the PlayStation 3. The problem is that you can’t connect to the internet and play certain games. This is only affecting older, “phat” models. I’ve been hearing that it’s PSN that’s the problem, but this is what I think.
The date on many systems was changed back to 2000 which is in the system itself, not online. Couple this with the fact that the Slims (1) Can connect to the internet (pointing out that the problem isn’t with PSN, it’s hardware related) and (2) Are newer models (have different hardware to that of the older models) means that it’s something to do with a thing that they took out or change in the Slim that was in the older models.
They’re my thoughts, take them whatever way you will.

Batman: Arkham Asylum 2 teaser trailer analysis

December 13, 2009

For those of you who don’t know, last night was the 2009 Spike VGAs (Video Game Awards). This was a huge event in the world of gaming. It had 28 awards and multiple announcements. These included a new Prince of Persia, Star Wars: The Force Unleashed 2, Green Day: RockBand and Crackdown 2, to name a few! But the one that personally caught my eye was the teaser trailer of what we can only assume is Batman: Arkham Asylum 2. The 1 minute 25 second trailer was presented early in the show and set the mood for the night. This is the video link: (Sorry, embedding isn’t working)

The first thing to notice is at 00:15 when you can see that Arkham Asylum is now in downtown Gotham City as opposed to Arkham island which could mean anything! Is it that it was hard to get to an island and easier if it’s downtown? It could be that they wanted a change of venue due to the events of the 1st game. If this is true, it would mean that you could have all of Gotham to explore! Which would make sense seeing as the asylum looks to be much smaller than last time, consisting of no more than 5 buildings (from what I can make out).

At 00:24 you can see searchlights frantically scouring the surrounding area which would imply a breakout or to show that the security is very high.

At 00:26, you can see a vandilised garage door in a run down alley. On the door is spray painted “Long Live Joker” which would reinforce the idea of a breakout. The next few seconds will also make you think of a jailbreak with thugs running rampant around the streets.

At 00:31 you can see a Uncle Sam-like poster in the top right corner which says “We want you” on it. You can see a close-up of another one of these posters at 00:35. The figure in the poster is in an American flag suit with a gun in his left hand. Half of the suit seems darker than the other, which would immediately point to the popular villain, Two-Face. You can see the poster without the face at the official teaser website Something that would nearly ensure Two-Face’s appearance in this game is the fact that he’s referenced 5 times in the 1st game!

At 00:33 you get a glimpse of a sign in the top right corner saying “iceberg” and at 00:35 you can see (from the inside part of the stain-glass sign) the word “lounge” written backwards. Fans of Batman should know that the Iceberg Lounge is famous villain, The Penguin’s club. The Penguin would be a great villain to include in the 2nd installment as he is a favourite of Batman fans.

Come 00:36 there’s a flash of lightning and the camera moves from a back-alley to a an abandoned building. A giant clown face then comes down and the camera is once-again moved.

You’re moved, at 00:43, from that building to some sort of  fun-house. There’s a rollercoster with a dead body in t in the fun-house, and if you look closely, it looks like the dead body is an Arkham Asylum guard, though I’m not sure about this.

The word “Sionis” appears at 00:46. Sionis is the surname of  villain, Black Mask (Roman Sionis) meaning that he could be in this game as well!

At 00:49 you go through a window leading into a small room and you can hear laughter. In this room you can see Harley Quinn, The Joker’s assistant, and a chair. At 00:50 you can just make out a bit of green hair, and it’s pretty easy to guess who that is. Joker. 00:51, there’s an explosion and Harley kisses Joker on the cheek, all the while Joker is still laughing. Harley walks away and at 00:53 you’re treated with a close-up of the awful-looking Joker. He looks much older. *Spoilers from 1st game* Then again, it could just be a side-effect of Titan */Spoilers* He’s on an IV full of blood and on the bag it says “Property of Gotham General”. He then starts laughing harder until he breaks into a fit of coughing.

At 01:05 it fades away to a picture of a concrete Batman symbol, which starts crumbling and some bits fall off to reveal a steel frame underneath, like you’d have with most concrete structures. The crumbling could symbolise something like Batman being old now, and that he hasn’t fought crime in a long time. Another possibility is that the game could be going the way of the comics *Batman comic book spoilers* in the way that Bruce Wayne has died and that Dick Grayson (Robin) has taken his place, with Wayne’s son becoming the new Robin. */Spoilers* This scenario would be less likely, though considering the fact that Robin was barely even referenced in the 1st game.

At 01:19 the words “Arkham Has Moved” come up, and the form one word when “.com” comes down.

In my opinion, I think that they may have it more based around Gotham than the asylum, but still keeping the asylum, seeing a that’s basically the backbone of this game. When you think about it, having the sequel set in the city could make it feel very much like the Spiderman games or [PROTOTYPE]. I don’t think that having it in the city would be a great move. I can’t find many words to describe it, other than; It might make it too open-worldy.

Batman: Arkham Asylum Review

October 17, 2009

Review of Batman: Arkham Asylum

By Mark Breen


Batman: Arkham Asylum is a game that came out August of 2009 on PS3. It’s one of the most critically acclaimed video game of this year. This is the highest rated superhero game of all time. I will be reviewing the PS3 version of this game which has the main game with all the challenge maps as usual, but has an added extra set of challenge maps where you can play as the Joker.

The Story

The story was good to say the least. The game didn’t need the story, as in, it wasn’t too important. If someone told you The whole ending, it wouldn‘t be the end of the world, you‘d probably just think, “Oh. That’s pretty cool.” As opposed to, “Thanks a lot Dumb Ass!”. If someone told you about some big boss fight or that a character that you didn‘t know was in it, you‘d more than likely think, “I can’t wait for that!” as opposed to, “I wanted to learn that for myself!”. It’s a, somewhat, un-spoilable game!

The Characters

The characters in this game are fantastic! Ranging from Batman and Jim Gordon, the good-guys, to Joker and The Riddler, the villains. Between the heroes and villains, there’re the simple-minded and, in a way, humble lunatics that occupy the asylum itself. Another thing in this game are the character bios. All 32 of them. You can learn about characters that have been around since the 40s, ones making their 1st appearances in this game and everyone in between. The voice acting in this game is some of the best that you’ll ever hear. The sound quality and actors themselves are fantastic.

The Gameplay

I’ll basically just say up-front, that the gameplay in general, is great! The FreeFlow combat in it is very well done. It’s easy enough, but not too easy, to get combos, they worked the counter, stun and dodge in well with the fighting itself, and this all helps when you’re doing the challenge maps or whoring combo trophies. The detective work is great and the stealth is even better. The parts where you have to take all the guards out 1-by-1? Executed fantastically, one of the best points of the game, and the good thing is that they keep it fresh, as in, some bits would have gargoyles for you to perch on and others you would go around the floor on foot, going through air vents. It’s a wide variety!

The Challenge Maps

The challenge maps are extra maps that you can play at any time outside of the main game. The first type of 3 that you’ll see is when you fight off enemies that respawn every round (4 rounds) You get achievements for getting up to and beyond a set score. The second, is a stealth mission where you take the armed enemies out 1-by-1 without being seen. You also get achievements for doing certain things, but they don’t tell you how to do them. The final one, is like the first, you fight off enemies, but you don’t get a break in between enemies. They keep coming until you die. There are variations on these called “Extreme” versions. This is the same as a previous mission, but it’s made harder by something that they add. On the PS3 version of this game, you’ll be able to download the “Play as the Joker” challenge maps which are the same as the Batman ones but you can play as, you guessed it, Joker.

The Boss Fights

The boss, I think, are good. Some people say that they’re “meh”, but I liked most of them. I can’t really make this section too long, as I don’t want to spoil them for you

Good Points

  • Good story and isn’t easy to spoil.
  • Great characters and back-stories. I mean come on, it’s Batman!
  • Great graphics and physics.
  • Amazing voice acting and actors.
  • You can roam around the island once finished the game.
  • Is a thrill to play some parts!
  • Extra maps (challenge maps) are great fun!
  • Great value for money!
  • Easy to get and well-working controls.
  • Stealth, free-roam, fighting and puzzles all make for great gameplay.

Bad Points

  • Can glitch sometimes.
  • Not all the boss fights are good.
  • Anti-climactic ending.

All in all, I loved this game. I thought that it was a great game to play, fun and challenging in a way that not many games can pull off. I’m giving it…


“This sets the bar for all superhero games in the future.”